Tuesday, January 11, 2011

Interactivity bibliography

The following was originally at http://www.siu.edu/~cesl/teachers/pd/prdr94.html but was restored here in 2011. It is inactive but contributions are welcome)

Baxter, A. (2008, Mar. 17). Better interactivity benefits students and faculty. FT.com, Business Education. http://www.ft.com/cms/s/2/4bdbaa60-f1a3-11dc-9b45-0000779fd2ac.html. Accessed 3-08.

Neff, J. (2007, Mar. 15). Video driving games promote risky behavior in real life. Autoblog. http://www.autoblog.com/2007/03/15/study-video-driving-games-promote-risky-behavior-in-real-life/. Accessed 5-07.

Rose, F. (2007, December 20). Secret websites, coded messages: The new world of immersive games. Wired 16.01. http://www.wired.com/entertainment/music/magazine/16-01/ff_args. Accessed 3-08.

BBC News Online (2000, November 26). Video games: cause for concern? http://news.bbc.co.uk/2/hi/uk_news/1036088.stm.

Blakeslee, S. (2003, May 29). Video game killing builds visual skills, researchers report. New York Times Online (registration required), Science. http://www.nytimes.com/2003/05/29/science/29VIDE.html?ex=1059624000&en=5c8c908e03521f60&ei=5070.

Davis, K. (2003, June 30). Carbondale subject to alien invasion, Daily Egyptian

Downes, S. (2004, Mar. 15). Learning by design: James Paul Gee at RIMA ICEF.Stephen's Web. http://www.downes.ca/cgi-bin/website/view.cgi?dbs=Article&key=1079385148. Accessed 4-04.

Gee, J. P. (2003). What Video Games Have to Teach Us About Learning and Literacy. Palgrave. Not online.

King, B. (2003). Educators turn to games for help. Wired News, Aug. 2.

Levinstein, I. B., McNamara, D. S., Boonthum, C., and Pillarisetti, S.
P. (2003). Web-
based intervention for higher-order reading skills (pdf)

Lewis, M. (1999, Sept. 2). Definition of interactivity. http://netsim.kib.ki.se/interactivity.cfm.

Pew Internet Project. (2003). Let the games begin: Gaming technology and entertainment among college students. Internet and American Life. http://www.pewinternet.org/reports/toc.asp?Report=93

Sidebars editors. (2004, Sept.). Shrinking attention spans or masters of multiprocessing? Learning Resources Unit, British Columbia Institute of Technology. http://online.bcit.ca/sidebars/04september/take-sides-1.htm. Accessed 11-04.

Southern, M. (2001). The cultural study of games: more than just games. International Game Developers Association. http://www.igda.org/articles/msouthern_culture.php.

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