Tuesday, January 11, 2011

Interactivity bibliography

The following was originally at http://www.siu.edu/~cesl/teachers/pd/prdr94.html but was restored here in 2011. It is inactive but contributions are welcome)

Baxter, A. (2008, Mar. 17). Better interactivity benefits students and faculty. FT.com, Business Education. http://www.ft.com/cms/s/2/4bdbaa60-f1a3-11dc-9b45-0000779fd2ac.html. Accessed 3-08.

Neff, J. (2007, Mar. 15). Video driving games promote risky behavior in real life. Autoblog. http://www.autoblog.com/2007/03/15/study-video-driving-games-promote-risky-behavior-in-real-life/. Accessed 5-07.

Rose, F. (2007, December 20). Secret websites, coded messages: The new world of immersive games. Wired 16.01. http://www.wired.com/entertainment/music/magazine/16-01/ff_args. Accessed 3-08.

BBC News Online (2000, November 26). Video games: cause for concern? http://news.bbc.co.uk/2/hi/uk_news/1036088.stm.

Blakeslee, S. (2003, May 29). Video game killing builds visual skills, researchers report. New York Times Online (registration required), Science. http://www.nytimes.com/2003/05/29/science/29VIDE.html?ex=1059624000&en=5c8c908e03521f60&ei=5070.

Davis, K. (2003, June 30). Carbondale subject to alien invasion, Daily Egyptian
Online
.http://newshound.de.siu.edu/summer03/stories/storyReader$244.

Downes, S. (2004, Mar. 15). Learning by design: James Paul Gee at RIMA ICEF.Stephen's Web. http://www.downes.ca/cgi-bin/website/view.cgi?dbs=Article&key=1079385148. Accessed 4-04.

Gee, J. P. (2003). What Video Games Have to Teach Us About Learning and Literacy. Palgrave. Not online.

King, B. (2003). Educators turn to games for help. Wired News, Aug. 2.
http://www.wired.com/news/games/0,2101,59855,00.html.

Levinstein, I. B., McNamara, D. S., Boonthum, C., and Pillarisetti, S.
P. (2003). Web-
based intervention for higher-order reading skills (pdf)
.
http://www.cs.odu.edu/~cboont/publish/NSFedmedia2003.pdf.

Lewis, M. (1999, Sept. 2). Definition of interactivity. http://netsim.kib.ki.se/interactivity.cfm.

Pew Internet Project. (2003). Let the games begin: Gaming technology and entertainment among college students. Internet and American Life. http://www.pewinternet.org/reports/toc.asp?Report=93

Sidebars editors. (2004, Sept.). Shrinking attention spans or masters of multiprocessing? Learning Resources Unit, British Columbia Institute of Technology. http://online.bcit.ca/sidebars/04september/take-sides-1.htm. Accessed 11-04.

Southern, M. (2001). The cultural study of games: more than just games. International Game Developers Association. http://www.igda.org/articles/msouthern_culture.php.

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